ABOUT THE PROJECT
PRINGO: Private Incentives for Common Goods
Traditional market-based economies have proven their incredible efficiency at funding, producing, and distributing private goods. In parallel, they continue to prove their inefficiency at funding and curating public/common goods, be it forests, wildlife, climate change, social equality, or even peace. The so-called “tragedy of the commons” partly explains the root of this issue by relating it to the massive differences in incentives that drive economy agents in private versus common goods markets.
Leveraging the blockchain capabilities to design new market mechanisms, this project will provide a platform aimed at escaping from this curse in certain digital industry verticals, by realigning incentives in common goods economies so that private agents obtain benefits as significant as in private goods markets if their actions provide real value to the commons.
To limit the scope of the project, we propose an initial focus towards developing a robust link between common goods and the videogames industry. As last year’s boom in Non-Fungible Tokens (NFT) proved, users love owning digital assets (a song, a sword in a videogame), and trading them in decentralized open markets. The rules that govern these markets are public (based on opensource code deployed to a blockchain), allowing entire decentralized economies to be built around them.
The project will exploit recent advances in blockchain technology that allow NFTs to evolve as a function of how they are used by their owners, yet scale to large numbers of Daily Active Users, as provided by the layer-2 technology that Freeverse develops. The platform will allow real-world common goods to be acquired as NFTs in videogames and, most importantly, allow owners to evolve them potentially for profit, increasing their market value if their actions are aligned with the needs of the actual real good, generating a recurrent flow of value back to society.
Motivation for the project:
Generic use case description:
Alice, loves a Sim City type game, where she builds beautiful towns in an online world, and interacts with towns built by other friends. She loves the feature whereby the game allows her to buy trees corresponding to real, existing, and place them as digital representations (NFT) in her virtual town's surroundings.
With one click in her phone, she often checks the real-life state of her "portfolio" online, where the official issuer of those tree certificates maintains real-time reports. Trees change in real life, they change in-game too.
The game developer provided special in-game benefits to those old-tall trees. She recently sold one of those that she had spent plenty of time customizing to another gamer, for a significantly higher price than she bought it for.
Bob, the gamer who bought this tree, besides using their unlocked benefits in the game, loves the discounts he gets both online and in physical stores, just by easily proving (with one-click) ownership of such common goods in a decentralized manner, without intermediaries.
Now, Alice & Bob see that the amount they've spent is also generating a direct profit for them. To the point that they feel like stakeholders of the game.
More users join the game => more trees a directly bought & more demand is generated for Alice & Bob’s trees => Alice & Bob obtain more profit.
In this loop everyone wins: more revenues are generated for the game publisher, for the common goods curator, and for the most active users.
The main functionalities to be provided by the platform are the following:
Definition and implementation of a decentralized governance layer that allows to manage and define the rules and criteria that are necessary to comply with to implement initiatives or projects on the platform. The definition of the rules of use must be aligned with the purpose and values of ONTOCHAIN.
Definition and implementation of Governance layer consists of defining the governance of the platform and 4 procedures for decision-making and conflict-resolution and their implementation through smarts contracts.
Provide a web environment for potential users of the platform so that they can create NFTs, define properties, as well as update the properties and define the evolution of the NFTs created. The web page will be simple and intuitive for the user and will hide any technical complexity that may exist. From the user perspective, he will only have to focus on the generation and definition of the NFT> properties.
Provide a Marketplace that allows users of the platform to carry out purchase and sale transactions of the NFTs, in such a way that they allow to maintain the link between the common goods and their evolution in real life.
Development of integration tools to other projects to use the specific functionalities of the solution such as: create, sell and evolve the properties of the NFTs. These tools will make the components of the PRINGO platform available to third parties to carry out the management layer of the use of the functionalities
How these functionalities can be integrated within the software ecosystem:
The functionalities are integrated into the ONTOCHAIN ecosystem as follows:
The governance layer implemented through Smart contracts may require specific data on users or projects to verify, in a decentralized manner, if they meet the defined criteria. For this purpose, it may consume services to access certified data, oracles, identification or reputation systems already existing in ONTOCHAIN.
The functionalities of the Web Dashboard uses a webapi, so that you can incorporate other functionalities through the protocols of the existing applications.
In similar way as the web dashboard, functionalities and / or services that are available in the application protocols can be included. Contribute to the creation of an "as-a-Service" market Providing basic support mechanisms for the NFT transactions.
Provide access to PRINGO components through core protocols and contribute to add new functionalities to make them available to third-party applications in the ONTOCHAIN ecosystem.
Gap being addressed:
The proposal provides a solution that allows nongovernmental organizations to reduce and maximize the financing of their projects and increase the trust and commitment percentage of their donors.
By making it available, via simple APIs/SDKs and Web Dashboards, to all the required parties an NFT-focused Layer 2 capable of evolving assets in a fully certified manner, there is a chance to align private profit with Common Goods benefit. The combination of i) extremely low gas usage (due to the use of a Layer 2), ii) ease of use, iii) possibility of paying as usual, with credit cards, mobile, etc. in FIAT, iv) trust derived from the underlying blockchain ‘glue’ and related open-source components, will provide a chance to reach mainstream and onboard large social groups that are still far from becoming blockchain users. They will perhaps start tasting the meaning of self-sovereignty by owning, perhaps unawarely, digital representations of Common Goods that they care for, or have fun with.
The platform will not only be able to generate more efficient and sustainable economic models for NGOs, but it will also provide added value, differentiation, and new business models to fully for-profit industries, such as the videogame industry, where the focus will be set in the initial proof of concept.
The platform offers the ONTOCHAIN ecosystem an infrastructure that allows the validation of new economic models and cases of NGO's, at the time that approves the sector: Social Impact and Common Goods to a market with great potential for growth as is the gaming dels d'un first moment.
Expected benefits achieved with the novel technology building blocks:
- Scalability & Evolution: The throughput of current blockchains is not enough to support millions of Daily Active Users with constantly evolving NFTs. Note that taking evolution seriously requires being able to certify on-chain the entire history of every asset, unlike the current ERC721 standard which relies on an off-chain link to, typically, privately owned servers. The use of Freeverse’s dedicated Layer 2 technology will provide a unique opportunity to become an early adopter and start exploiting these new capabilities in the field of common goods curation.
- Mainstream Adoption: One of the main drawbacks of crypto-based projects is the requirement that their users go through complicated processes of obtaining and managing cryptocurrencies. In this project, all asset transfers will be carried on in FIAT currencies (Euros, Dollars, etc.), using state of the art technology that does not require intermediate exchanges to crypto, and EUconforming KYC standards. In other words, users of this platform will be allowed to pay as usual (credit card, mobile payments, etc).
Potential demonstration scenario:
The platform will consist of a set of smart contracts deployed on a low-environmental-impact blockchain, alongside nodes for the corresponding Living-NFT Layer 2, together with a set of tools to facilitate interaction/integration to different actors.
- Common goods curator ( Tool : Easy to use webbased dashboard to create and update Living NFTs.)
- Game developer ( Tool : Cloud API to be called from game servers in a fully automated manner, read/create/evolve NFTs.) 7
- User/Gamer/Owner ( Tool : Marketplace for trading, with fees set by goods curator )
- Other blockchain Decentralized Apps ( Tool : Smart contracts API)
- Governance ( Tool : Dedicated smart contracts and Web-based portal)
The outcome of the proof of concept will be a platform providing the tools indicated above, with validation from:
- One initial user from the common goods side (Plant-for-the-Planet Spain).
- One from the videogame industry side (The Breach),
- And a few dozen gamers (mostly developers of this project) using a basic game prototype.
In this sense, by the end of the project, the platform will be fully deployed and operational, ready to accept clients on both the common goods and the videogame sides.
Toni holds a Ph.D. in Theoretical Physics, a Postdoc in String Theory and a Postgrad degree in Blockchain Technology, by the U. Barcelona, the Imperial College of London, and the Polytechnic U. Barcelona, respectively. Toni became co-founder and CTO at ImmSound, the startup that exploited the 3D-Sound technology developed at Barcelona Media. ImmSound was finally acquired by Dolby Laboratories in 2012, and the technology was rebranded to Dolby Atmos. Toni became Director of Research, Advanced Technology Group, at Dolby; for a 7 years period. Author of 25+ patents, he left Dolby in 2019 to co-found Freeverse, where he currently acts as CTO.
Born in Barcelona in 1975, studied computer Systems engineer at the The Facultat d'Informàtica de Barcelona (FIB) and Master of Science – Ms Blockchain Technologies. More than 20 years of experience in management and design in the world of ICT and innovation. Currently I am innovation manager of blockchain technologies and DLT's in the i2CAT foundation since 2018.
Experienced Technical Project Lead, Architect and Developer with a demonstrated history of working in the information technology and services industry. Skilled in Research and Development (R&D). Strong information technology professional with a Master’s Degree in Physics from Universitat de Barcelona and Blockchain Technologies from Universitat Politècnica de Catalunya Talent School.
Born in Lleida in 1964, studied Biology at the University of Barcelona. Involved since 1989 in initiatives related to the institutional strengthening of organizations of the third sector, currently directs Plantfor-the-Planet Spain since 2014.
Has more than 20 years of management experience and more than 12 years in the gaming industry. Over the years Ferran has been the vision holder of multiple projects of diverse nature (game development, eSports or advocacy, among others). Ferran is a passionate gamer, an electric entrepreneur and a people dynamizer.
Is a non-profit research and innovation centrethat promotes mission-driven R&D activities in advanced digital technologies. The center has more than 15 years of experience pursuing international and local R&D projects in the fields of 5G, IoT, VR and Immersive Technologies, Cybersecurity, Blockchain, AI and Digital Social Innovation.
Is an organisation that aims to raise awareness amongst children and adults about the issues of climate change and global justice. The Initiative also works to plant trees and considers this to be both a practical and symbolic action in efforts to reduce the effect of climate change.
The Breach Studios is a crowd of 30 seasoned senior video game developers from companies like Ubisoft, Gameloft, King, etc... We have combined this game development experience to create The Breach Studios, a small but very talented team capable of amazing feats. At The Breach Studios we have multiple development teams working on a number of game projects with different target platforms and at different scales. Our main objective is to push the boundaries of already established genres with new and innovative ideas that provide genuine and exciting experiences.